Thursday, November 4, 2021

The Forgotten City (2021) revisited

I've written previously about murder in Skyrim, epic Skyrim fan game Enderal, and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called... The Forgotten City (2021)

From a game dev perspective, it's been fascinating to play. They had to rebuild Skyrim systems in Unreal... but what to cut and what to recreate? In this post, I compare and contrast the original and this modern remake from a dev / design perspective.

DISCLAIMER: I played the original mod and remembered much of it, so a total newcomer's experience would probably be different. Or maybe it wouldn't? Who knows.

SPOILER WARNING: this post spoils much of what happens in The Forgotten City (2021).

Sunday, September 5, 2021

new Quake map: Tell Me It's Raining

This post spoils what happens in my Quake map. If you care about that, then you should play it first.

NOTE: there are reports that my map crashes FTE Quake, so make sure you use Quakespasm or vkQuake to play. Sorry about that.

"Tell Me It's Raining" is my fifth released Quake single player map, part of the Alkaline Jam where we all made sci-themed "base" maps with a mod kit called Alkaline.

It uses the Makkon sci-fi themed textures as showcased in the stunning Alkaline start hub map -- a major inspiration for this map and I assume other maps in this pack as well. I was also inspired by the Centre Pompidou's copious colorful piping and vast industrial scaffolding. I wanted big chunky shapes draped in warm colors, continuing my tendency to make big sunny Quake maps.

I generally like how the map turned out, but I think I tried to do too much complicated stuff in this one, and miscalculated how players would react.

Thursday, August 26, 2021

"Quake Renaissance" for Rock Paper Shotgun

For Rock Paper Shotgun, I recently wrote a three-part series "Quake Renaissance".

Part 1 is an industry history of Quake's cursed development at id Software, Part 2 is a primer to 25 years of Quake community modding, and lastly Part 3 is a how-to guide for getting into Quake and enjoying its mods.

This series had some goals:

Wednesday, July 7, 2021

We Dwell in Possibility as queer gardening simulation

all drawings by Eleanor Davis

"We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. You can currently play it in your browser on the Manchester International Festival's (MIF's) "Virtual Factory" website. The game should take about 5-10 minutes to play.

It was made over several months in collaboration with world-famous illustrator (+ co-designer) Eleanor Davis and Manchester-based rockstar musician aya as a commission for MIF. (Also shout-outs to illustrator Sophia Foster-Dimino and sound designer Andy Grier for their incredible work!)

Some people may be familiar with my past work: uncanny CG beefcake sex games that toy with hardcore gamer aesthetics, which only run on laptop / desktop computers. For the longest time, I've wanted to make a gay mobile game, but I was unsure how to get my queer politics past Apple and Google's anti-sexuality censors. It's impossible to get anything on a phone without their long withheld permission... unless... I made a browser game? 

The history of browser games celebrates the open internet that exists beyond Silicon Valley's sterilized closed garden. However, the photorealistic 3D graphics of my past games are too heavy and slow for a mobile browser, so I need to make a 2D game even though I've neglected my 2D visual skills. Fortunately, MIF's support has made my creative collaborations not only possible, but enjoyable.

NOTE: this post "spoils" much of what happens in the game, so proceed at your own risk.