Thursday, January 11, 2018

"Coast Guide" for PC Gamer UK 0310


cover of PCGUK 310
A while ago I wrote about the process of importing Half-Life 2 levels into Maya -- but I didn't divulge why I was doing that work: because PC Gamer UK commissioned a design analysis feature from me, to complement their big Half-Life 2 retrospective / Black Mesa feature for their November 2017 issue (PCGUK 0310). (Thanks to editor Phil Savage for the opportunity.)

At the top of this post, you can see the "blank" overview map of Half-Life 2's d2_coast03. That's basically what I submitted to them for publication, along with some accompanying box-out text and images for their layout artists to use. Stylistically, it's similar to what I previously did for a PC Gamer UK retrospective on Half-Life 1, when I diagrammed the Black Mesa Inbound chapter and the "shark cage" setpiece in the Apprehension chapter.

But for this new illustration, I wanted to be more accurate and import the actual level geometry as a base. It ended up being rather time consuming to do all the test renders in Maya and iterate to that finished state, especially since I'm not used to working in a pre-rendered mode. I also didn't really know what kind of look I wanted? I knew I was partial to a sort of digital papercraft look, but I also struggled with keeping everything readable.

In print, the whole thing looked a little bit like this:

Monday, January 8, 2018

Resolutions, 2018

In keeping with tradition, here's some resolutions that I resolve to uphold for this new year...
  • Keep blogging for 2018, at about the same rate as 2017?
  • Don't die from all the travelling I'll be doing in 2018.
  • Finish and release three projects: Radiator 3, MachoCam, and Medusa.
  • Update some of my technical dev skills: get proficient with Unreal Engine 4, learn about compute shaders
  • Update some of my game art skills: do some more sculpting, get better with Substance Painter and Substance Designer
Sure, the new year is an arbitrary passage of time that has no real significance -- but that doesn't mean it's not fun to re-assess and wonder about where you're at.