Where I complain about the Source Engine / defend the Source Engine against its critics / talk about why playing outside is awesome and important for video game designers to do.
The "Family Dinner" game I cite in the interview isn't really fun at all. You can only play it once before everyone gets pretty pissed off about it. The funny thing is that everyone's really excited and happy at first because it sounds fun when you're explaining it. (Also, I wish I could take credit for it, but really it was a stellar final project from the first semester's students.)