- Eric Heimburg writes about selective attention / the "death-trap" device used to regulate pacing in MMORPG zones. I posted my proposed solution over there -- make the gorilla swipe at the ball. Or am I oversimplifying?
- Philip Klevestav talks about his workflow for modular props in games. I think I recognize the assets at the end from Natural Selection 2. It's important to read on art asset theory because he's basically talking about the bricks of video game levels -- and the shape / size / color of the bricks affects how we build our levels.
- Mammoth writes a manifesto of sorts for the new wave of urban design / BLDGBLOG kind of thinking -- "The future of architecture isn’t finding a worthy formal successor to modernism, post-modernism, or parametricism, it’s learning to manipulate the command line." I'm not sure if I understand it fully. Is he implying that function doesn't necessarily follow form in the real-world, by invoking the case study of One Wilshire? Or am I poor reader?
- Patrik Schumacher's (unconvincing) defense of parametricism -- unconvincing mainly because, as the commentators mention, it is ignoring the reality of materials scarcity in the future. Linking to it just in case you read over that word in the previous bullet and was wondering what the hell "parametricism" was. I know I sure did. "Huh," I thought, "so that's the name for all that weird curvy NURBs architecture everywhere."
- Stanley Fish talks about how student evaluations are poor gauges of teacher performance. I agree. When I watch playtesters, I care less about what they report and more about what they actually do. Along those lines, I have a bunch of friends in "urban studies" and they aren't really sure what it entails; maybe the problem is that they're expecting architecture when urban design isn't? Or maybe they won't know what they've learned until 10 years from now?
- Dan Reeder - "I Drink Beer"
Sunday, June 27, 2010
(Title / idea / concept stolen from RPS, but my focus is more on architecture / education / game development stuff with an art and design emphasis.)