In keeping with tradition, I do a round-up of this blog's "notable" posts from the past year, and offer a bit of reflective commentary. This year, it arrives about a month late, because I forgot. (Oops.) As always, past years' roundups are accessible here.
For 2015, I promised myself I was going to blog more regularly than in 2014. I started pretty strong for the first half of the year, but then my output began plummeting toward the end. (Oh well.) Here's to a bloggier 2016!
TALKS / PUBLICATIONS
- "We Are Drugs: on speculative dev tools and psychedelic hologram futures"
(IndieCade East 2015) This talk surprisingly went ok, even though it involved live-demoing more than a dozen different weird tools for the audience. At the end, I combined output from all of the tools into a horrible cacophony, which was pretty fun to do. - "Bodies, I Have In Mind"
(ZEAL) I usually don't write in such a directly autobiographical / "personal" way, so this was a bit of a change for me, but it was an honor to write for ZEAL, which is chock full of really great design analysis and critical essays. - "Local Level Design, and a history / future of level design"
(GDC 2015, Different Games 2015) I got to be part of the Level Design in a Day track at GDC 2015, which was an amazing experience. I later drastically edited down that talk for a much shorter theory-focused talk for Different Games, which I now treat as the authoritative version. - "That One Time I Repeatedly Gave Birth to Fully Grown Wolves, and Other Gay Sex Games That We Deserve" ("Sex Games")
(GaymerX3) I delivered a keynote about indie gay sex games to a diversity-focused fan convention, where I discussed 25+ different non-mainstream games that are actually about sex, rather than sex as a brief outcome or mini-game.