
Hart bases this CryEngine3 environment off the Arnold Bocklin's notorious Isle of the Dead paintings. What I really admire here is the masterful control over materials; the normal map on the rocks is really important to ground the unorthodox shape of the rock. It's a really surreal treatment of realism that, I think, is really subtle and difficult to pull off -- a desaturated, muted palette that somehow isn't boring. What I like most about this piece, though, is that Hart is actually fleshing it out into a level. He could've stopped with this one view and one camera angle to produce a diorama / portfolio piece, but now it's actually turning into a legitimate space as he extrapolates the painting's original style.